Basketball Rules & Regulations
Sports Network and Fitness, Inc. rules for basketball are modified for indoor play in our facility. TEAMS/ SUBSTITUTIONS • A team consists of 5 players on the court but can be played with a minimum of 4.• Teams may have no more than 3 players of one gender and no less than 1 at all times. UNIFORM/EQUIPMENT • Teams are required to wear shirts of the same color. All players must add unique numbers to the back of their shirt/jersey. It is preferable that numbers are 1-9. • If both teams are wearing the same color jersey pennies will be given to the away team. • Players may not wear hats, watches, or jewelry. • A men’s size basketball will be used. THE GAME LENGTH OF GAME • SNF games are 50 minutes, consisting of two 25-minute running clock periods. TIMEOUTS • Each team is entitled to 1 time-out per half. Clock will stop during a time-out. • For each overtime period, one more time-out is granted. • The alternating possession rule is used for jump balls. Tip-offs are only used at the start of the game and the start of any extra periods. STARTING THE GAME • A jump ball shall start the first half and overtime in the center restraining cirlcle. • The alternating possession rule is used for jump balls to determine team possession. SCORING 3 points: A player must be leaving the floor from a spot entirely behind the 3 point line. 2 points: All other field goals 1 point: Free Throw OVERTIME • Overtime period is 2 minutes. A jump ball will start the overtime period. RULE CLARIFICATIONSFOULS/FREE THROWS • A maximum of 3 players can be along side the lane (each side) during a free throw; they can enter the lane as the ball hits the rim. The shooter and any player behind the free throw line may not cross the line until the ball has made contact with the rim or backboard. • All technical fouls, intentional fouls, and "break-away" fouls will result in two shots plus the ball. Technical fouls count as personal fouls. The only case that a technical foul is not considered a personal foul is if a double technical foul occurs. • The clock will not stop during technical foul proceedings unless there is unusually long delay. • Only captains may address an official or scorekeeper on matters of interpretation and discussion. • Five personal fouls on one player will result in that player fouling out of the game. • Upon the seventh team foul in a half the opposing team will be in the bonus situation. There is no double bonus. • Three flagrant technical fouls committed by one team in a game result in the game being ended at that point and forfeited and additional sanctions may be imposed. • Two technical fouls committed by one player in a game result in that player being suspended for the rest of that game, plus the team's next game. CONDUCT/SPORTSMANSHIP • Fighting and unsportsmanlike conduct will not be tolerated and is be grounds for the entire team being dropped from the program. • Any abusive language, physical gestures and untimely questioning of calls directed at an official, scorekeeper, or player is grounds for a technical foul. Bench technical may be called. Captains, control your bench.
|